First off, thaaankyou the new AudioViz workaround is amazing! Gives me perfectly synced 25fps w/ audio outputs. I do a 2–pass export (first I export a wav track, then the visuals after text analyses on it).
However, I ran into a craazy bug that threw me off for a few hours when I thought all was perfect.. for some reason, turning on setDebugging(false) kills videoExport's own endMovie() function with a NullPointerException – when combined with this AudioViz setAudioFileName() function.
Just managed to recreate it within your example 'withAudioViz', by adding that line videoExport.setDebugging(false);. The order didn't seem to matter and only stopped crashing once disabling setAudioFileName()
First off, thaaankyou the new AudioViz workaround is amazing! Gives me perfectly synced 25fps w/ audio outputs. I do a 2–pass export (first I export a wav track, then the visuals after text analyses on it).
However, I ran into a craazy bug that threw me off for a few hours when I thought all was perfect.. for some reason, turning on
setDebugging(false)
kills videoExport's ownendMovie()
function with a NullPointerException – when combined with this AudioVizsetAudioFileName()
function.Just managed to recreate it within your example 'withAudioViz', by adding that line
videoExport.setDebugging(false);
. The order didn't seem to matter and only stopped crashing once disablingsetAudioFileName()