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Occupied Stomp Discharge & Charm #945

Closed waweiwoowu closed 2 years ago

waweiwoowu commented 2 years ago

Origin

Occupied Stomp Discharge & Charm

Occupied Stomp Discharge & Charm Finesse Position Exception

Examples

Romain672 commented 2 years ago

I've got the feeling for that move to be clear, it can only be the early game. And so stealing a clue which touch a single card in slot 1 could be enough as a condition.

Dr-Kakashi commented 2 years ago

I think there could be some problems with this passing.

Assumption: Alice is the "occupied player" who has a play and steals Bob's clue

  1. What if Alice has a blind play? If Alice defers, then it looks like the initial clue on Alice was ambiguous and this causes Bob to bomb the finesse Alice was supposed to play into.

Solution: Alice should only do this convention if she doesn't have a blind play.

This brings problem 2

  1. What about situations where Alice chooses to not play her card because she is "hesitating?"

Solution: Unsure how to rectify it, it would just cause bombs.

Dr-Kakashi commented 2 years ago

I've just checked your game and noticed that shouldn't utopia think they have b2 since you did a selfish play clue? Jeff sees that Utopia doesn't have anything to do and will discard. Even if jeff plays B1 and Arv clues 2 it would look like Purple 2, speaking from Jeff's POV. The point is Jeff can see someone has to give a selfish clue.

From Utopia's POV, they want to keep Arv busy since utopia sees b3 and b4. Utopia also wants tempo on B1 in this situation.

  1. What if Alice wanted to set the game up so that it's easier to get cards out of anyone's hand and/or set up the game for more efficient clues?

I also understand that through context Utopia should know they don't have b2, as Arv would've given the clue at the start of the game. Idk, I see a world where Utopia could have B2 and Arv was delaying Utopia from discarding, and/or Arv was trying to set up Utopia to give an efficient clue by having R1 in Jeff's hand on finesse position. Anyways, the point is now we're stacking context on top of context, which is never a good thing.

Unless these 3 problems (4 problems if you include Romain's point, conflict with UTD and UDD) are rectified I don't see how this clue can be "clear." If anything, it makes the situation very complex for marginal gain.

Arguably, it's probably worse overall for Alice to steal Bob's clue as Bob himself can most likely bluff/finesse/eject/discharge out the card from Cathy's hand. If Bob is able to do that, then it's not really a big deal to just directly clue Bob's 3rd slot.

waweiwoowu commented 2 years ago

What about situations where Alice chooses to not play her card because she is "hesitating?"

Yeah good point, that might be a problem. So maybe Alice can only do this if they know Bob won't hesitate.

I've just checked your game and noticed that shouldn't utopia think they have b2 since you did a selfish play clue?

I know you're a good player who can read through context and understand why it can't be a b2 from my perspective.

What if Alice wanted to set the game up so that it's easier to get cards out of anyone's hand and/or set up the game for more efficient clues?

Alice could still do it after Bob does a Bluff on Cathy.

if you include Romain's point, conflict with UTD and UDD

It doesn't conflict with UTD and UDD. It only conflicts with UTC which is rarely seen.

Dr-Kakashi commented 2 years ago

What about situations where Alice chooses to not play her card because she is "hesitating?"

Yeah good point, that might be a problem. So maybe Alice can only do this if they know Bob won't hesitate.

I'm not sure what you're talking about? Alice is the one hesitating, not bob? Also, the team won't know Alice is hesitating as discarding is really the only clear indication a hesitation has occurred.

I've just checked your game and noticed that shouldn't utopia think they have b2 since you did a selfish play clue?

I know you're a good player who can read through context and understand why it can't be a b2 from my perspective.

But, that's the point? It isn't about your perspective, as you are Bob. It's about Alice's perspective. Utopia really can think they have B2.

What if Alice wanted to set the game up so that it's easier to get cards out of anyone's hand and/or set up the game for more efficient clues?

Alice could still do it after Bob does a Bluff on Cathy.

You're proving my point? Alice should just play and let Bob do the bluff on Cathy. The team would be worse off doing your proposed convention per my explanation above. Also, the team is losing Tempo on the card Alice is supposed to be playing.

if you include Romain's point, conflict with UTD and UDD

It doesn't conflict with UTD and UDD. It only conflicts with UTC which is rarely seen.

It certainly does conflict, as your proposal is on a "playable card." It seems the only way this proposal would work is if the clue receiver knows it isn't trash, which means the single touched card is a 1, as there is no trash at that point in that game.

waweiwoowu commented 2 years ago

I'm not sure what you're talking about? Alice is the one hesitating, not bob? Also, the team won't know Alice is hesitating as discarding is really the only clear indication a hesitation has occurred.

If Bob gave a clue to Alice last turn and made her Occupied and Cathy gave a Save Clue to someone in their turn.

It's about Alice's perspective. Utopia really can think they have B2.

From Alice's perspective looks at Bob's perspective. If that's a blue 2, Jeff would just play their blue 1 for arv to give this clue. This is like a level 12 read.

The team would be worse off doing your proposed convention per my explanation above. Also, the team is losing Tempo on the card Alice is supposed to be playing.

You can't use the example from my replay since Jeff's Third Finesse Position was not playable. But imagine Jeff's red 2 is a brown 1 and it's blocking (in a brown variant), you would agree my point.

It certainly does conflict, as your proposal is on a "playable card."

Please re-read the definition, it does not conflict with either a UTD or a UDD.

Dr-Kakashi commented 2 years ago

I'm not sure what you're talking about? Alice is the one hesitating, not bob? Also, the team won't know Alice is hesitating as discarding is really the only clear indication a hesitation has occurred.

If Bob gave a clue to Alice last turn and made her Occupied and Cathy gave a Save Clue to someone in their turn.

My point is about Alice being in a hesitation situation. I don't see why Alice making sure Bob isn't in a hesitation situation applies here?

It's about Alice's perspective. Utopia really can think they have B2.

From Alice's perspective looks at Bob's perspective. If that's a blue 2, Jeff would just play their blue 1 for arv to give this clue. This is like a level 12 read.

Are you taking Utopia's experience into account here? They have 364 games. If I was Utopia, I most certainly would consider having B2.

The team would be worse off doing your proposed convention per my explanation above. Also, the team is losing Tempo on the card Alice is supposed to be playing.

You can't use the example from my replay since Jeff's Third Finesse Position was not playable. But imagine Jeff's red 2 is a brown 1 and it's blocking (in a brown variant), you would agree my point.

No, I would not. Your read was bad here. I've explained in detail why over multiple points and perspectives.

It certainly does conflict, as your proposal is on a "playable card."

Please re-read the definition, it does not conflict with either a UTD or a UDD.

You said "playable" in your first point. Your second point says it touches a 1. It's confusing of your intention the way it's written, which is why I'm pointing it out for you. The way you have the proposal written it is most certainly conflicting with UTD and UDD. Romaine even pointed that out for you.

Anyways, it looks like you're in agreement with some of my points. If that is the case, then we're in agreement that this proposal isn't good. You've even mentioned that Zam most likely would deny it, so I believe you know exactly why this proposal won't work.

waweiwoowu commented 2 years ago

If Bob gave a clue to Alice last turn and made her Occupied and Cathy gave a Save Clue to someone in their turn.

My point is about Alice being in a hesitation situation. I don't see why Alice making sure Bob isn't in a hesitation situation applies here?

Because Bob gave the Play Clue to Alice... Which card is Bob going to hesitate? A Magic Bluff?

From Alice's perspective looks at Bob's perspective. If that's a blue 2, Jeff would just play their blue 1 for arv to give this clue. This is like a level 12 read.

Are you taking Utopia's experience into account here? They have 364 games. If I was Utopia, I most certainly would consider having B2.

Please see Origin. I'm not talking about a real game. This convention is developed hypothetically in a max level game. I don't see the reason why it can be a blue 2. Come on man, I know you can read through context, which is only level 11... If that's blue 2, I would just play my blue 1 for arv to give this clue 😫

Please re-read the definition, it does not conflict with either a UTD or a UDD.

You said "playable" in your first point. Your second point says it touches a 1. It's confusing of your intention the way it's written, which is why I'm pointing it out for you. The way you have the proposal written it is most certainly conflicting with UTD and UDD. Romaine even pointed that out for you.

Omg. Somebody help me please. Kakashi is being ridiculous. IT DOES NOT CONFLICT. @Romain672 figured it out immediately after they got the answer:

Romain672 — Yesterday at 9:24 AM Oh so that work only with 1s since it can't be trash. Ok that's what i was missing, ty.

How can a playable 1 be trash???

waweiwoowu commented 2 years ago

You can't use the example from my replay since Jeff's Third Finesse Position was not playable. But imagine Jeff's red 2 is a brown 1 and it's blocking (in a brown variant), you would agree my point.

No, I would not. Your read was bad here. I've explained in detail why over multiple points and perspectives.

It depends. You love doing something nonsense. I know you. But anyway, as my response to Kyle:

Kyle — Yesterday at 7:14 AM From Jeff's POV, there could be a number of reasons Utopia is stealing this clue (most involve Jeff discarding) IAMJEFF — Yesterday at 9:15 AM I agreed in this example, i.e. Occupied Stomp Discharge & Charm Finesse Position Exception, Utopia might have some reasons to steal the clue, and this convention is prone to errors. However, Occupied Stomp Discharge & Charm should be a thing imo, like piano has mentioned, if the next play is called to discard, that clue means something.

I agreed Occupied Stomp Discharge & Charm Finesse Position Exception is likely to be confusing and prone to errors. Can we first talk about Occupied Stomp Discharge & Charm without Finesse Position Exception?

Dr-Kakashi commented 2 years ago

Jeff I don't know why you immediately jump to me not fully understanding the situation and your intentions. Then put me in a place where I would be no different than someone who hasn't read the document. I'm annoyed and frustrated that you have done this to me on multiple occasions.

I gave you multiple in-depth scenarios from multiple POV's. The whole proposal is quite frankly confusing and highly prone to errors. It honestly does not matter nor change the scenario if you "successfully" played a card. I completely understand you're asking for a max-level situation and your intentions. You still have not addressed my points, but instead changed the scenario to fit your narrative.

I'll try again to point out how you wrote the proposal incorrectly and explain in detail why. Please realize I'm trying to help you write the proposal clearly:

Your first bullet point: If an Occupied player gives a direct Play Clue on a playable card

Your second bullet point: If the Play Clue touches a 1, and only one card is touched by that clue,

Again, the way it is written is confusing because the first bullet point conflicts with UTD and UDD. It isn't until the reader gets to the 2nd bullet point that they have to retroactively figure out your true meaning so that it does not conflict with UTD and UDD. This puts the reader in a situation where they have to make assumptions, such as Romaine commenting that it should be done during the early game.

Now onto my main point on why I do not like the proposal:

This proposal hinges on the context of whether or not the situation is suboptimal. Part of the definition of suboptimality is that it must be absolutely clear it is a suboptimal clue. If I'm giving you a multitude of scenarios where it isn't clear and you agree with me at least once, then you're already saying the proposal is bad and there is no point in us debating on the other scenarios which may or may not be suboptimal.

An excellent point I've just realized. Would this proposal be considered "suboptimal" in a stall situation? All other suboptimal conventions we have defined would be suboptimal if given during a stalling situation. I'm assuming suboptimal proposals must pass this measure.

Now let us hypothetically say absolutely nothing is wrong with the proposal. The next question should be is it worth it?

You are saying it is so bad for Alice to deny Bob's clue, so Bob must make up for it by blind playing. Assuming nothing went wrong and Bob successfully blinds plays, does this outweigh the efficiency, tempo, and puts the team in a better position to continue the game had Alice decided to instead play? Does the added complexity of the proposal benefit the team?

I'm quite confident the answer is no because you have to sum up all of the finesses and bluffs that Alice has denied Bob. The proposal is denying all the potential benefits Bob could've had. Don't forget that you are potentially denying Bob the chance to give higher efficiency clues and an opportunity to give players on the team more information to their hands.

So, in my mind, this proposal:

  1. Gives less information to the team
  2. Puts the team in an awkward situation as Bob has to figure out if it is suboptimal.
  3. You lose tempo on the cards in Alice's hand.
  4. If there are gains, it would be marginal, but most likely the gains would be less compared to Alice not giving the clue. I am considering marginal because I'm accounting for the cases where the only thing Bob can do is directly clue Cathy's card as a 1 for 1.
waweiwoowu commented 2 years ago

I'll try again to point out how you wrote the proposal incorrectly and explain in detail why. Please realize I'm trying to help you write the proposal clearly

I think it's clear enough and I don't see why the wording is incorrect. Also, I'm not a native speaker, if you think my English is terrible then you should probably just help me to rewrite the proposal and make it clearer. On the other hand, I'm creating an issue for making new conventions not for studying English. If you understand what I'm saying then you should just discuss about the concept of the proposal rather than correcting my wording. If this convention got approved in the future, then it would be very helpful if you're willing to help me and write the details correctly and clearly.

Now onto my main point on why I do not like the proposal...... (and the following comments)

Okay, nice and solid statement. Thank you. I'm convinced. The only thing I disagree with is the third pullet:

  1. You lose tempo on the cards in Alice's hand.

Yes, it does. But it tempos the card that Bob blind-plays. This argument is not very good at some point.