NiiVue should include operations to remove haze from a volume. This can help the appearance of the volume rendering, and ensure good behavior for depth picking. I would suggest copying the method from MRIcroGL. As an aside, I wonder if there are any JavaScript tools that do something like FSL's BET.
NiiVue should include operations to remove haze from a volume. This can help the appearance of the volume rendering, and ensure good behavior for depth picking. I would suggest copying the method from MRIcroGL. As an aside, I wonder if there are any JavaScript tools that do something like FSL's BET.