Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
True story. Meawhile, as a wokaround, I do refactor my extension method calls to be of the following form in order to compile. MyStaticClass.MyMethod(var)
True story. Meawhile, as a wokaround, I do refactor my extension method calls to be of the following form in order to compile.
MyStaticClass.MyMethod(var)