Open haneul3598 opened 7 months ago
++ imageryTiler
//만든 터레인 db를활용해서 타일링 3d-buildings-tiler -I KML -i c:\test\322.kml -o ywebldg -g ywedem.terraindb
//클라우드에 있는 터레인 불러와서 타일링 3d-buildings-tiler -I KML -i c:\test\myalldata -o myalloutput2 -g --ion-terrain 2442858 --ion-access-token eyJhb~~eHgSs
A-track and B-track visualization video :: https://drive.google.com/file/d/1YiXbtZ0Kjf48LqYX9OxFrVyC-X8EyvYI/view?usp=drive_link
<What hasn't been resolved>
When converting obj to glb in FME, map coordinates must be moved to local coordinates. However, if thousands of items are rotated at once, an issue occurs where they do not move to local coordinates. When you check it in Blender, it appears like the picture. From the left, let's say a, b, and c, their positions are as follows: (When I selected each file, I could see that it was (0,0,0))
a: 322.dae file location when working with 5 pieces b: 322.dae file location when working with 1 unit c: 322.dae file location when working with 3498
Internal (personal) projects This project was conducted to become familiar with 3D Tiler.