i had a problem where, when copying one object, another object was always copied even if it was hidden and put in a different view layer. it turns out, the original object has the second object as the source in the mesh data transfer panel, and that created a dependency.
i think it's more sensible for this to not create a hard dependency and/or not save permanently.
i had a problem where, when copying one object, another object was always copied even if it was hidden and put in a different view layer. it turns out, the original object has the second object as the source in the mesh data transfer panel, and that created a dependency.
i think it's more sensible for this to not create a hard dependency and/or not save permanently.