a large AAA project uses multiple 3rd party unity plugins/tools.
each creates and handles their own menu entry.
the inhouse dev team is large, and has multiple departments.
each creates their own menu entries for their own tools
when pulling the project, you have a messy menu with 100's of menu entries scatterred in various groups/submenus
suggested solution
it would make sense to have a regroup feature to bring order to the chaos.
and hide certain tools not used by certain user groups.
e.g. hide network profiling tools if a 3d artist launches the software.
sample case:
a large AAA project uses multiple 3rd party unity plugins/tools. each creates and handles their own menu entry.
the inhouse dev team is large, and has multiple departments. each creates their own menu entries for their own tools
when pulling the project, you have a messy menu with 100's of menu entries scatterred in various groups/submenus
suggested solution
it would make sense to have a regroup feature to bring order to the chaos. and hide certain tools not used by certain user groups. e.g. hide network profiling tools if a 3d artist launches the software.