Here's what it looks like to display the cuboid model without moving the camera:
The navigation cube up-right shows "Front", but this is not correct. In its initial position, the camera looks down along the z-axis, so it should read "Top".
Here's the full list of directions, and how they should be labelled:
Negative X: Left
Positive X: Right
Negative Y: Front
Positive Y: Rear
Negative Z: Bottom
Positive Z: Top
The navigation cube is implemented in the fj-viewer crate:
I don't know this code very well, so I can't provide much guidance. But none of this is very intertwined with other Fornjot code, so I hope anyone with some wgpu and/or general graphics expertise could pick this up.
Here's what it looks like to display the
cuboid
model without moving the camera:The navigation cube up-right shows "Front", but this is not correct. In its initial position, the camera looks down along the z-axis, so it should read "Top".
Here's the full list of directions, and how they should be labelled:
Left
Right
Front
Rear
Bottom
Top
The navigation cube is implemented in the
fj-viewer
crate:I don't know this code very well, so I can't provide much guidance. But none of this is very intertwined with other Fornjot code, so I hope anyone with some wgpu and/or general graphics expertise could pick this up.