Closed hanselb closed 8 years ago
The Direct3D10/Direct3D11 libs are completely different. I tested the current capture with DX10 and DX11 applications and it seems to work just fine. Will push this one off until we get better understanding of the needs.
The Direct3D10/Direct3D11 libs are completely different. I tested the current capture with DX10 and DX11 applications and it seems to work just fine. Will push this one off until we get better understanding of the needs.