hansonrobotics / robo_blender

ROS node for blender face-head-neck control
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Bone constraints 'track to', 'copy rotation' and 'limit rotation' misbehave. #25

Closed Gaboose closed 10 years ago

Gaboose commented 10 years ago

Bones jump by 180deg, 90deg or invert unpredictably.

Gaboose commented 10 years ago

Fixed by changing 'track to' constraint to 'locked track'. That requires adding additional bone to the 'tracking object' (the 'nose') construction.

See bonetrack.blend for a demo of what does and does not work.