Closed Gaboose closed 10 years ago
Bones jump by 180deg, 90deg or invert unpredictably.
Fixed by changing 'track to' constraint to 'locked track'. That requires adding additional bone to the 'tracking object' (the 'nose') construction.
See bonetrack.blend for a demo of what does and does not work.
Bones jump by 180deg, 90deg or invert unpredictably.