hanyangl5 / horizon

precompute atmospheric scattering
MIT License
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Real Time Denoising Pass #26

Closed hanyangl5 closed 2 years ago

hanyangl5 commented 2 years ago

this issue relies on https://github.com/v4vendeta/horizon/issues/12

hanyangl5 commented 2 years ago

research a stable denoising algorithm to reconstruct image of ray tracing, the expected performance of denosing pass is below 2ms.

Luciferbobo commented 2 years ago

Sry, 2ms seems too strict. The fastest method takes a 5ms cost.

hanyangl5 commented 2 years ago

Sry, 2ms seems too strict. The fastest method takes a 5ms cost.

if we targeting 60 fps, we only have 16.6ms to render a frame, 5ms seems to slow. you can do this pass in low resolution or try to use c++.

Luciferbobo commented 2 years ago

Done

Luciferbobo commented 2 years ago

Done