Closed hanyangl5 closed 1 year ago
Update:
we temporaryimplemented a shader reflected from descriptorset layout/ pipeline layout mechanism, furthur we will have a better solution which, generate layout description directly from .hsl file instead of runtime reflection
the left thing is descriptor pool and descriptor set.
TODO: we need to consider about resource binding model of HLSL
the procedure of using a descriptor set is as follows create descriptor pool -> allocate descriptor set -> update descriptor set -> bind descriptorset
we have some great blogs describing the descriptorset management