hanyangl5 / horizon

precompute atmospheric scattering
MIT License
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HSL - Horizon Shading Language #62

Closed hanyangl5 closed 1 year ago

hanyangl5 commented 2 years ago

to use a frequency based resources binding model. shader writer don't care about binding slot, we decide to use a custom shading language HSL, HSL is a modified version of FSL, HSL unify the binding model of directx12 and vulkan.