Closed hanyangl5 closed 1 year ago
to use a frequency based resources binding model. shader writer don't care about binding slot, we decide to use a custom shading language HSL, HSL is a modified version of FSL, HSL unify the binding model of directx12 and vulkan.
to use a frequency based resources binding model. shader writer don't care about binding slot, we decide to use a custom shading language HSL, HSL is a modified version of FSL, HSL unify the binding model of directx12 and vulkan.