Closed hanyangl5 closed 2 years ago
horizon temporaly uses a right hand 3D coordinate and uses column major matrix, transpose matrix before upload to gpu
will have some update after add dx12 backend.
ref: https://zhuanlan.zhihu.com/p/269621383#:~:text=DirectX%E7%9A%84,%E5%90%91%E5%89%8D%E6%98%AFz%E6%AD%A3%E6%96%B9%E5%90%91%E3%80%82 https://www.cnblogs.com/X-Jun/p/9808727.html
horizon temporaly uses a right hand 3D coordinate and uses column major matrix, transpose matrix before upload to gpu
will have some update after add dx12 backend.