Open hanyuone opened 8 years ago
Sure... however, we would have to switch to Pyglet for complex animation.
This will happen in "zone-edits" branch (This could be 1.0)
"Witch" and "Dragon" are kind of weird...
Wait wait wait... witch? Dragon?
Look at all files, please.
HHEELLLLOO???
Animation: animation.zip
Unzip animation.zip
This looks good... but what's it for?
Try changing some lines and adding more files for the monster animations.
Ah. Gotcha.
Working?
@DerpfacePython _NEVER MIND ABOUT PYGAME_ It is a pile of **\ which only works for python 2.7 and 3.2 - isn't compatible for 3.3, 3.4, 3.5, and 3.6. We should consider writing a package python2 and python3 compatible....
Wait what? What happened?
What happened to you?
Got sick, and stuff. So, no Pygame then? What happened with Pygame?
We may want to use some _BOTH_ Py2 and Py3 compatible modules. Currently, Tk is good-but no animation. Pygame only works from Python 0.1 ~ 3.2.
pip install animation
pip install pyautogui
(For mouse/keyboard interface, will not work alone)
pip install pyganim
I was lazy to search for more....
BAH. Pyganim is built to work with PyGame.
Pyganim requires that Python and Pygame are installed.
Pyganim? What's that?
Also, WHY is the exe thing in the main folder? Isn't there a separate branch for that?
So what are we going to do for the zones thing? My idea for zones came from Cookie Clicker (you could choose when to go to the next zone and all of your money is converted into selected PERMANENT upgrades throughout the game, the effects of the permanent upgrades are added in the next level but you start off with zero money, zero buildings and zero upgrades unless a bought permanent upgrade gives you a free 10 auto-clickers (or other buildings).
No no no no, that's prestiging, @testitem. I'm thinking of something completely different from that. Check out "Doomsday Clicker" from the App Store if you have time, the individual "cities" are what I mean for zones (and besides, it's a pretty good game, albeit kind of a rip-off from AdVenture Capitalist - you should also check that game out if you have time).
Oh... so what are we going to do for the zones thing?
Argh, we've delayed this for way too long. I've got an idea on how to do it.
a85encode
thing) that contains all the information on mobs.
[[Spider:1,Tree:5,][Desert Creature:26,]]
(don't want to do dicts, they aren't ordered)Files:
save()
or whatever as the last executing line of the program.Wow this is the oldest issue open.
So I created a bunch of CSV data files that computers can read and are also displayed in human-readable format.
OK, so... I like almost all of the stuff that you suggested. Some queries, though:
What's AC? Just curious.
Shortened name | Actual name |
---|---|
AC | Auto Clicker |
MP | Money Printer |
CC | Counterfeit Company |
SC | Sharemarket Crash |
Wait, so we're going to have potions which have bad consequences? We should just make those monster effects (e.g. poisonous sword = 10% chance of poison, etc.)
Of course we are. We could let the player change bad potions into throwable potions (at the cost of $ ) to inflict damage on mobs.
How long do you think it takes to finish this?
I don't mean to depress you, but this may take over two years and an half if we work at the speed we are working now.
Hahahaha. We can get this done if we try in like a month at most.
Yeah. I think so.
So basically, here's an idea I've had for a long time:
ZONES.
Zones basically work like this:
So that's basically it. My idea.
What do you guys think?