Closed hanyuone closed 8 years ago
I included it in the save_and_load!
Fixed or not?
Nope, it's not in save_and_load
either - as far as I know, the functions are the same in save_and_load
and game
, and I tested the game
one, which doesn't work.
Hint 1:
def encode_and_save(username, data):
if data is None:
data = ["auto", 0, "print", 0, "counter", 0, "shares", 0, "bank", 0, "upg1h1", 0, "upg1h2", 0,
"upg2h1", 0, "upg2h2", 0, "upg3", 0, "upg4", 0, "upg5", 0, "cupg1", 0, "cupg2", 0,
"money", 0.0, "time", 0, "clicks", 0, 'lotto', 100]
encoded_data = ("_".join(str(v) for v in data)).encode("hex") + ";"
filename = "savefile_" + username + ".txt"
with open(filename, "w") as f:
f.write(encoded_data)
len(["auto", 0, "print", 0, "counter", 0, "shares", 0, "bank", 0, "upg1h1", 0, "upg1h2", 0, "upg2h1", 0, "upg2h2", 0, "upg3", 0, "upg4", 0, "upg5", 0, "cupg1", 0, "cupg2", 0, "money", 0.0, "time", 0, "clicks", 0, 'lotto', 100]) = 36.
36 - 1 = 35. So maximum index is 35.
Hint 2:
def savegame():
global game_state
data = ["auto", game_state.get_autoclick2(), "print", game_state.get_printmoney2(),
"counter", game_state.get_counterfeit2(), "shares", game_state.get_sharecrash2(),
"bank", game_state.get_bankheist2(), "upg1h1", game_state.get_upgcheck1h1(),
"upg1h2", game_state.get_upgcheck1h2(), "upg2h1", game_state.get_upgcheck2h1(),
"upg2h2", game_state.get_upgcheck2h2(), "upg3", game_state.get_upgcheck3(),
"upg4", game_state.get_upgcheck4(), "upg5", game_state.get_upgcheck5(),
"cupg1", game_state.get_clickupgcheck1(), "cupg2", game_state.get_clickupgcheck2(),
"money", float(str(game_state.get_money())[-8:]), "time", game_state.get_timeplay(),
"clicks", game_state.get_total_clicks(), "lotto", game_state.get_lotto()]
save_and_load.encode_and_save(username, data)
toplevel = Toplevel()
msg = Message(toplevel, text="Game saved!")
msg.pack()
len( ["auto", game_state.get_autoclick2(), "print", game_state.get_printmoney2(), "counter", game_state.get_counterfeit2(), "shares", game_state.get_sharecrash2(), "bank", game_state.get_bankheist2(), "upg1h1", game_state.get_upgcheck1h1(), "upg1h2", game_state.get_upgcheck1h2(), "upg2h1", game_state.get_upgcheck2h1(), "upg2h2", game_state.get_upgcheck2h2(), "upg3", game_state.get_upgcheck3(), "upg4", game_state.get_upgcheck4(), "upg5", game_state.get_upgcheck5(), "cupg1", game_state.get_clickupgcheck1(), "cupg2", game_state.get_clickupgcheck2(), "money", float(str(game_state.get_money())[-8:]), "time", game_state.get_timeplay(), "clicks", game_state.get_total_clicks(), "lotto", game_state.get_lotto()]) = 36.
36-1 = 35, in agreement with Hint 1.
Hint 3:
self.data = [] if data is None else data
self.check = 0
self.upgbuttoncheck = False
self.goldcheck = False
self.statscheck = False
self.animate = 0
self.clickcolourcheck = 1
self.upgcheck1h1 = int(self.data[11])
self.upgcheck1h2 = int(self.data[13])
self.upgcheck2h1 = int(self.data[15])
self.upgcheck2h2 = int(self.data[17])
self.upgcheck3 = int(self.data[19])
self.upgcheck4 = int(self.data[21])
self.upgcheck5 = int(self.data[23])
self.clickupgcheck1 = int(self.data[25])
self.clickupgcheck2 = int(self.data[27])
self.timeplay = int(self.data[41])
self.totalclicks = int(self.data[43])
self.money = float(self.data[29])
self.autoclick2 = int(self.data[1])
self.autoclick = self.autoclick2 * 18 * self.upgcheck1h2 + self.autoclick2 * 2 * self.upgcheck1h1 + \
self.autoclick2
self.autoprice = int(20 * math.pow(1.15, self.autoclick2))
self.printmoney2 = int(self.data[3])
self.printmoney = self.printmoney2* 18 * self.upgcheck2h2 + self.printmoney2 * 2 * self.upgcheck2h1 + \
self.printmoney2
self.printprice = int(375 * math.pow(1.25, self.printmoney2))
self.counterfeit2 = int(self.data[5])
self.counterfeit = self.counterfeit2 * 2 * self.upgcheck3 + self.counterfeit2
self.counterfeitprice = int(9001 * math.pow(1.3, self.counterfeit2))
self.sharecrash2 = int(self.data[7])
self.sharecrash = self.sharecrash2 * 2 * self.upgcheck4 + self.sharecrash2
self.shareprice = int(42000 * math.pow(1.4, self.sharecrash2))
self.bankheist2 = int(self.data[7])
self.bankheist = self.bankheist2 * 2 * self.upgcheck4 + self.bankheist2
self.bankprice = int(175000 * math.pow(1.1, self.bankheist2))
self.lottoprice = int(self.data[45])
self.mps = self.autoclick2 + 15 * self.printmoney2 + 321 * self.counterfeit2 + 969 * self.sharecrash2
self.inc = 1 + self.clickupgcheck1 * 2 + self.clickupgcheck2 * self.mps / 10
self.multiplier = 1
41 -> 31. 43 -> 33. 45 -> 35
Ah. So that's where the bug is... I think. We probably have to change the timeplay
, totalclicks
and lottoprice
.
Hangonaminute, was there Bank Heist in the lotto update? I think that's where the bug might be.
Also, why does your encode_and_save
not have quintillions, quadrillions, and so-forth?
I don't know-ask @joshgit
@joshgit is probs gone. No worries, I found where the bug is.
Will close the issue when I get rid of those lines extra unnecessary lines in the game_state thing.
@DerpfacePython ???? _HELLLOOOOOOOO? Is this dead or NOT?_
Is this fixed, @DerpfacePython ?
Yeah, this is fixed.
Error:
This is probably caused by the auto-update thing not including V0.7.0.