Top and bottom characterization is now done with robust predicates.
Slice will no longer crash if the slice plane does not intersect the slice game object.
Triangulation will no longer crash if the intersection is a self-intersecting polygon (although the result may be wrong).
Added lower level API that allows users to slice meshes without instantiating game objects.
Top and bottom characterization is now done with robust predicates. Slice will no longer crash if the slice plane does not intersect the slice game object. Triangulation will no longer crash if the intersection is a self-intersecting polygon (although the result may be wrong). Added lower level API that allows users to slice meshes without instantiating game objects.