haoyuhsu / autovfx

Offical codes for "AutoVFX: Physically Realistic Video Editing from Natural Language Instructions."
MIT License
235 stars 19 forks source link

How to proceed with training? #5

Open soohyoen opened 2 days ago

soohyoen commented 2 days ago

Thank you so much for your excellent work. I have a few questions. First, when I run bash train_3dgs.sh garden using the link you provided below, it says that cameras.json is missing. https://drive.google.com/drive/folders/1eRdSAqDloGXk04JK60v3io6GHWdomy2N

Of course, I was able to find cameras.json in this link: https://drive.google.com/drive/folders/1KE8LSA_r-3f2LVlTLJ5k4SHENvbwdAfN, but I’m not sure during which process cameras.json is generated.

Additionally, I want to conduct experiments on a road dataset. Could you share the result files you’ve prepared for the road dataset so I can directly test them?

I can proceed with experiments using this link: https://drive.google.com/drive/folders/1tT1YSppo2lC4Let_vIIKcsr6OWlSFmqX, but the following processes take additional time, which causes delays.

I would greatly appreciate it if you could share the link. Thank you very much.

soohyoen commented 2 days ago

@haoyuhsu

An additional question is that the error below appears, but why is this error occurring?

python edit_scene.py \        
    --source_path datasets/garden_large \
    --model_path output/garden_large/ \
    --gaussians_ckpt_path output/garden_large/coarse/sugarcoarse_3Dgs15000_densityestim02_sdfnorm02/22000.pt \
    --custom_traj_name transforms_001 \
    --anchor_frame_idx 0 \
    --scene_scale 2.67 \
    --edit_text "Drop 5 basketballs on the table." \
    --scene_mesh_path datasets/garden_large/mesh/mesh.obj \
    --blender_config_name blender_cfg_rigid_body_simulation.json \
    --blender_output_dir_name blender_cfg_rigid_body_simulation \
    --render_type MULTI_VIEW \
    --deva_dino_threshold 0.45 \
    --is_uv_mesh
2024-12-01 13:26:31.150854: I tensorflow/core/util/port.cc:153] oneDNN custom operations are on. You may see slightly different numerical results due to floating-point round-off errors from different computation orders. To turn them off, set the environment variable `TF_ENABLE_ONEDNN_OPTS=0`.
2024-12-01 13:26:31.154187: I external/local_xla/xla/tsl/cuda/cudart_stub.cc:32] Could not find cuda drivers on your machine, GPU will not be used.
2024-12-01 13:26:31.160906: I external/local_xla/xla/tsl/cuda/cudart_stub.cc:32] Could not find cuda drivers on your machine, GPU will not be used.
2024-12-01 13:26:31.177856: E external/local_xla/xla/stream_executor/cuda/cuda_fft.cc:485] Unable to register cuFFT factory: Attempting to register factory for plugin cuFFT when one has already been registered
2024-12-01 13:26:31.206143: E external/local_xla/xla/stream_executor/cuda/cuda_dnn.cc:8454] Unable to register cuDNN factory: Attempting to register factory for plugin cuDNN when one has already been registered
2024-12-01 13:26:31.214027: E external/local_xla/xla/stream_executor/cuda/cuda_blas.cc:1452] Unable to register cuBLAS factory: Attempting to register factory for plugin cuBLAS when one has already been registered
2024-12-01 13:26:31.235266: I tensorflow/core/platform/cpu_feature_guard.cc:210] This TensorFlow binary is optimized to use available CPU instructions in performance-critical operations.
To enable the following instructions: AVX2 AVX512F AVX512_VNNI FMA, in other operations, rebuild TensorFlow with the appropriate compiler flags.
2024-12-01 13:26:33.042132: W tensorflow/compiler/tf2tensorrt/utils/py_utils.cc:38] TF-TRT Warning: Could not find TensorRT
Detectron v2 is not installed
(using cache) *** OpenAI API call took 0.00s ***
########################################
## "planner" generated code
########################################
# Query: Drop 5 basketballs on the table..
table_obj = detect_object(scene, 'table')
basketball = retrieve_asset(scene, 'basketball')
for i in range(5):
    pos = sample_point_above_object(scene, table_obj)
    basketball_copy = make_copy(basketball)
    basketball_copy = translate_object(basketball_copy, pos)
    basketball_copy = allow_physics(basketball_copy)
    insert_object(scene, basketball_copy)

Loading the coarse SuGaR model from path 
output/garden_large/coarse/sugarcoarse_3Dgs15000_densityestim02_sdfnorm02/22000.pt...
Loading custom cameras: 100%|██████████████████████████| 150/150 [00:00<00:00, 218.13it/s]

Loading the coarse SuGaR model from path 
output/garden_large/coarse/sugarcoarse_3Dgs15000_densityestim02_sdfnorm02/22000.pt...
Rendering progress: 0it [00:00, ?it/s]/opt/conda/envs/autovfx_real/lib/python3.10/site-packages/torch/functional.py:504: UserWarning: torch.meshgrid: in an upcoming release, it will be required to pass the indexing argument. (Triggered internally at ../aten/src/ATen/native/TensorShape.cpp:3483.)
  return _VF.meshgrid(tensors, **kwargs)  # type: ignore[attr-defined]
Rendering progress: 150it [02:47,  1.12s/it]
Detecting object: table
Largest object instance id:  3221540
Extracting object: table with id 3221540
Extracting object: table with id 3221540 from view 0
Unprojecting...: 100%|████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████| 1/1 [00:04<00:00,  4.87s/it]
===== RATIO:  0.05 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 2450.42it/s]
Total missed pixels:  882234
===== RATIO:  0.1 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 852.10it/s]
Total missed pixels:  882234
===== RATIO:  0.2 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4061.39it/s]
Total missed pixels:  882234
===== RATIO:  0.25 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4332.36it/s]
Total missed pixels:  882234
===== RATIO:  0.3 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 3906.09it/s]
Total missed pixels:  882234
===== RATIO:  0.32 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 3984.51it/s]
Total missed pixels:  882234
===== RATIO:  0.34 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4262.53it/s]
Total missed pixels:  882234
===== RATIO:  0.36 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 3440.12it/s]
Total missed pixels:  882234
===== RATIO:  0.38 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 3472.32it/s]
Total missed pixels:  882234
===== RATIO:  0.4 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4445.94it/s]
Total missed pixels:  882234
===== RATIO:  0.42 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4315.72it/s]
Total missed pixels:  882234
===== RATIO:  0.44 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 536.18it/s]
Total missed pixels:  882234
===== RATIO:  0.46 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4145.03it/s]
Total missed pixels:  882234
===== RATIO:  0.48 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 3341.42it/s]
Total missed pixels:  882234
===== RATIO:  0.5 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4272.69it/s]
Total missed pixels:  882234
===== RATIO:  0.55 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4138.79it/s]
Total missed pixels:  882234
===== RATIO:  0.6 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 3270.41it/s]
Total missed pixels:  882234
===== RATIO:  0.65 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4302.76it/s]
Total missed pixels:  882234
===== RATIO:  0.7 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4199.34it/s]
Total missed pixels:  882234
===== RATIO:  0.75 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4315.42it/s]
Total missed pixels:  882234
===== RATIO:  0.8 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 4136.78it/s]
Total missed pixels:  882234
===== RATIO:  0.85 =====
Number of triangles that are close to the object:  tensor(1973417, device='cuda:0')
Number of gaussians that are close to the object:  tensor(3110894, device='cuda:0')
Rendering progress: 150it [00:00, 3574.00it/s]
Total missed pixels:  882234
RATIO:  0.05 MISSED PIXELS:  882234
RATIO:  0.1 MISSED PIXELS:  882234
RATIO:  0.2 MISSED PIXELS:  882234
RATIO:  0.25 MISSED PIXELS:  882234
RATIO:  0.3 MISSED PIXELS:  882234
RATIO:  0.32 MISSED PIXELS:  882234
RATIO:  0.34 MISSED PIXELS:  882234
RATIO:  0.36 MISSED PIXELS:  882234
RATIO:  0.38 MISSED PIXELS:  882234
RATIO:  0.4 MISSED PIXELS:  882234
RATIO:  0.42 MISSED PIXELS:  882234
RATIO:  0.44 MISSED PIXELS:  882234
RATIO:  0.46 MISSED PIXELS:  882234
RATIO:  0.48 MISSED PIXELS:  882234
RATIO:  0.5 MISSED PIXELS:  882234
RATIO:  0.55 MISSED PIXELS:  882234
RATIO:  0.6 MISSED PIXELS:  882234
RATIO:  0.65 MISSED PIXELS:  882234
RATIO:  0.7 MISSED PIXELS:  882234
RATIO:  0.75 MISSED PIXELS:  882234
RATIO:  0.8 MISSED PIXELS:  882234
RATIO:  0.85 MISSED PIXELS:  882234
===== BEST RATIO:  0.05 =====
====== Number of triangles from TRIANGLES_VIEW_COUNTER:  3110894 ======
Error executing code:
from utils.general_utils import safe_state
from scene_representation import SceneRepresentation
from edit_utils import *
from gpt.code_gen import setup_LMP
from opt import get_opts
import numpy as np
hparams = get_opts()
#safe_state(hparams.quiet)
scene = SceneRepresentation(hparams)
scene.render_from_3DGS()
table_obj = detect_object(scene, 'table')
basketball = retrieve_asset(scene, 'basketball')
for i in range(5):
    pos = sample_point_above_object(scene, table_obj)
    basketball_copy = make_copy(basketball)
    basketball_copy = translate_object(basketball_copy, pos)
    basketball_copy = allow_physics(basketball_copy)
    insert_object(scene, basketball_copy)
scene.render_scene(skip_render_3DGS=False)

Traceback (most recent call last):
  File "/workspace/autovfx/edit_scene.py", line 35, in <module>
    run_scene_editing(hparams)
  File "/workspace/autovfx/edit_scene.py", line 24, in run_scene_editing
    edit_lmp(args.edit_text)
  File "/workspace/autovfx/gpt/LMP.py", line 174, in __call__
    exec_safe(to_exec, gvars, lvars)
  File "/workspace/autovfx/gpt/LMP.py", line 236, in exec_safe
    raise e
  File "/workspace/autovfx/gpt/LMP.py", line 233, in exec_safe
    exec(code_str, custom_gvars, lvars)
  File "<string>", line 11, in <module>
  File "/workspace/autovfx/edit_utils.py", line 137, in detect_object
    obj_mesh_path = extract_object_from_scene(scene_representation, object_name, obj_id)
  File "/workspace/autovfx/extract/extract_object.py", line 274, in extract_object_from_scene
    scene_mesh_remaining.export(os.path.join(scene_mesh_save_dir, "removal_mesh.obj"))
AttributeError: 'numpy.ndarray' object has no attribute 'export'
soohyoen commented 2 days ago

@haoyuhsu

I ignored the above issue and ran the code again. This time, since gpt-4-vision-preview wasn't available, the execution switched to the 4o model.

However, it has been stuck in the following state for over an hour. Does inference normally take this long, or is there another issue causing this?

python edit_scene.py \
    --source_path datasets/garden_large \
    --model_path output/garden_large/ \
    --gaussians_ckpt_path output/garden_large/coarse/sugarcoarse_3Dgs15000_densityestim02_sdfnorm02/22000.pt \
    --custom_traj_name transforms_001 \
    --anchor_frame_idx 0 \
    --scene_scale 2.67 \
    --edit_text "Drop 5 basketballs on the table." \
    --scene_mesh_path datasets/garden_large/mesh/mesh.obj \
    --blender_config_name blender_cfg_rigid_body_simulation.json \
    --blender_output_dir_name blender_cfg_rigid_body_simulation \
    --render_type MULTI_VIEW \
    --deva_dino_threshold 0.45 \
    --is_uv_mesh
2024-12-01 17:14:04.166917: I tensorflow/core/util/port.cc:153] oneDNN custom operations are on. You may see slightly different numerical results due to floating-point round-off errors from different computation orders. To turn them off, set the environment variable `TF_ENABLE_ONEDNN_OPTS=0`.
2024-12-01 17:14:04.169515: I external/local_xla/xla/tsl/cuda/cudart_stub.cc:32] Could not find cuda drivers on your machine, GPU will not be used.
2024-12-01 17:14:04.176700: I external/local_xla/xla/tsl/cuda/cudart_stub.cc:32] Could not find cuda drivers on your machine, GPU will not be used.
2024-12-01 17:14:04.196849: E external/local_xla/xla/stream_executor/cuda/cuda_fft.cc:485] Unable to register cuFFT factory: Attempting to register factory for plugin cuFFT when one has already been registered
2024-12-01 17:14:04.229968: E external/local_xla/xla/stream_executor/cuda/cuda_dnn.cc:8454] Unable to register cuDNN factory: Attempting to register factory for plugin cuDNN when one has already been registered
2024-12-01 17:14:04.239317: E external/local_xla/xla/stream_executor/cuda/cuda_blas.cc:1452] Unable to register cuBLAS factory: Attempting to register factory for plugin cuBLAS when one has already been registered
2024-12-01 17:14:04.263484: I tensorflow/core/platform/cpu_feature_guard.cc:210] This TensorFlow binary is optimized to use available CPU instructions in performance-critical operations.
To enable the following instructions: AVX2 AVX512F AVX512_VNNI FMA, in other operations, rebuild TensorFlow with the appropriate compiler flags.
2024-12-01 17:14:06.130685: W tensorflow/compiler/tf2tensorrt/utils/py_utils.cc:38] TF-TRT Warning: Could not find TensorRT
Detectron v2 is not installed
(using cache) *** OpenAI API call took 0.00s ***
########################################
## "planner" generated code
########################################
# Query: Drop 5 basketballs on the table..
table_obj = detect_object(scene, 'table')
basketball = retrieve_asset(scene, 'basketball')
for i in range(5):
    pos = sample_point_above_object(scene, table_obj)
    basketball_copy = make_copy(basketball)
    basketball_copy = translate_object(basketball_copy, pos)
    basketball_copy = allow_physics(basketball_copy)
    insert_object(scene, basketball_copy)

Loading the coarse SuGaR model from path 
output/garden_large/coarse/sugarcoarse_3Dgs15000_densityestim02_sdfnorm02/22000.pt...
Loading custom cameras: 100%|████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████████| 150/150 [00:00<00:00, 449.91it/s]

Loading the coarse SuGaR model from path 
output/garden_large/coarse/sugarcoarse_3Dgs15000_densityestim02_sdfnorm02/22000.pt...
Rendering progress: 0it [00:00, ?it/s]/opt/conda/envs/autovfx_real/lib/python3.10/site-packages/torch/functional.py:504: UserWarning: torch.meshgrid: in an upcoming release, it will be required to pass the indexing argument. (Triggered internally at ../aten/src/ATen/native/TensorShape.cpp:3483.)
  return _VF.meshgrid(tensors, **kwargs)  # type: ignore[attr-defined]
Rendering progress: 150it [02:52,  1.15s/it]
Detecting object: table
Largest object instance id:  3221540
Extracting object: table with id 3221540
Extracting object: table with id 3221540 from view 0
Object instance already extracted.
/opt/conda/envs/autovfx_real/lib/python3.10/site-packages/torch/_utils.py:776: UserWarning: TypedStorage is deprecated. It will be removed in the future and UntypedStorage will be the only storage class. This should only matter to you if you are using storages directly.  To access UntypedStorage directly, use tensor.untyped_storage() instead of tensor.storage()
  return self.fget.__get__(instance, owner)()
/opt/conda/envs/autovfx_real/lib/python3.10/site-packages/huggingface_hub/file_download.py:1142: FutureWarning: `resume_download` is deprecated and will be removed in version 1.0.0. Downloads always resume when possible. If you want to force a new download, use `force_download=True`.
  warnings.warn(
searcher loading
2024-12-01 17:18:24.282050: I scann/partitioning/partitioner_factory_base.cc:59] Size of sampled dataset for training partition: 176471
2024-12-01 17:18:25.788242: W scann/utils/gmm_utils.cc:920] Could not normalize centroid due to zero norm or empty or zero-weight partition.
2024-12-01 17:18:35.395250: I ./scann/partitioning/kmeans_tree_partitioner_utils.h:89] PartitionerFactory ran in 11.112052472s.
searcher loaded by --- 51.75393581390381 seconds ---
start searching
searching finished by --- 0.002088308334350586 seconds ---
existing, skipping
existing, skipping
existing, skipping
existing, skipping
existing, skipping
existing, skipping
existing, skipping
existing, skipping
existing, skipping
existing, skipping
======= ID: 80f10af6cb604d7cbbd141050d093b2b =======
SBERT similarity score: 0.85451907
CLIP similarity score: 0.31549793
======= ID: a5f7a7d4a7984df9a1b88e3e4edbb985 =======
SBERT similarity score: 0.82063633
CLIP similarity score: 0.32462892
======= ID: c94d08a3c24349bbbbd7213532cd05ee =======
SBERT similarity score: 0.82063633
CLIP similarity score: 0.3192071
======= ID: 2fd6f7dc02d8413da9af8195cf5f8239 =======
SBERT similarity score: 0.6772001
CLIP similarity score: 0.32447648
======= ID: dff7be715f90478282f75c80930f1c22 =======
SBERT similarity score: 0.6772001
CLIP similarity score: 0.3084912
======= ID: 5fe39851c88f4db5b343fd38ce8ef4ce =======
SBERT similarity score: 0.66705394
CLIP similarity score: 0.32968038
======= ID: 58b5a30505e24792917fd940b4785cfe =======
SBERT similarity score: 0.66705394
CLIP similarity score: 0.3288961
======= ID: 536d687777f0473dbc79f00ea4a17917 =======
SBERT similarity score: 0.66705394
CLIP similarity score: 0.3314321
======= ID: 49b39158e44e40c68f91f7ead92cc9ec =======
SBERT similarity score: 0.66705394
CLIP similarity score: 0.32469684
======= ID: 19f76a0df81747369acf46406b36afa6 =======
SBERT similarity score: 0.66705394
CLIP similarity score: 0.32218975
Downloaded 1 / 5 objects
Downloaded 2 / 5 objects
Downloaded 3 / 5 objects
Downloaded 4 / 5 objects
Downloaded 5 / 5 objects
Picked object ID: 80f10af6cb604d7cbbd141050d093b2b with score = 1.170017
Picked object ID: a5f7a7d4a7984df9a1b88e3e4edbb985 with score = 1.1452652
Picked object ID: c94d08a3c24349bbbbd7213532cd05ee with score = 1.1398435
Picked object ID: 2fd6f7dc02d8413da9af8195cf5f8239 with score = 1.0016766
Picked object ID: 536d687777f0473dbc79f00ea4a17917 with score = 0.99848604
Blender 3.6.11 (hash 0d97ea8e3dc2 built 2024-04-15 23:31:06)
CUDA
NVIDIA RTX A6000 1
NVIDIA RTX A6000 1
NVIDIA RTX A6000 1
NVIDIA RTX A6000 1
Intel Xeon Gold 6226R CPU @ 2.90GHz 1
Data are loaded, start creating Blender stuff
glTF import finished in 0.05s
found camera
Fra:1 Mem:11.88M (Peak 11.88M) | Time:00:03.52 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Synchronizing object | BASKET BALL_Material #0_0
Fra:1 Mem:12.19M (Peak 12.19M) | Time:00:03.53 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Initializing
Fra:1 Mem:12.18M (Peak 12.19M) | Time:00:03.53 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Updating Images | Loading Image_0
Fra:1 Mem:15.76M (Peak 24.19M) | Time:00:04.14 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Waiting for render to start
Fra:1 Mem:15.76M (Peak 24.19M) | Time:00:04.14 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Loading render kernels (may take a few minutes the first time)
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.59 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Scene
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.59 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Shaders
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Procedurals
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Background
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Camera
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Meshes Flags
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects | Copying Transformations to device
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects | Applying Static Transformations
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Particle Systems
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Particle Systems | Copying Particles to device
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.61 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Meshes
Fra:1 Mem:15.82M (Peak 34.87M) | Time:00:05.61 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Mesh | Computing attributes
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:05.62 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Mesh | Copying Attributes to device
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:05.62 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Building
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:05.62 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Building BVH
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:05.62 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Packing BVH triangles and strands
Fra:1 Mem:16.18M (Peak 34.87M) | Time:00:05.62 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Packing BVH nodes
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:05.62 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Copying BVH to device
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:05.64 | Mem:4.24M, Peak:4.24M | Scene, ViewLayer | Updating Mesh | Computing normals
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.64 | Mem:4.24M, Peak:4.24M | Scene, ViewLayer | Updating Mesh | Copying Mesh to device
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.65 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Objects Flags
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.65 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Primitive Offsets
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.65 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Images
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.65 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Camera Volume
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.65 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lookup Tables
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.65 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.65 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights | Computing distribution
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.65 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights | Computing tree
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.65 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Integrator
Fra:1 Mem:17.34M (Peak 34.87M) | Time:00:05.69 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Film
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:05.69 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Lookup Tables
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:05.69 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Baking
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:05.69 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Device | Writing constant memory
Fra:1 Mem:48.86M (Peak 48.86M) | Time:00:07.01 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Sample 0/64
Fra:1 Mem:68.05M (Peak 68.05M) | Time:00:07.02 | Remaining:00:00.81 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Sample 1/64
Fra:1 Mem:68.07M (Peak 88.09M) | Time:00:07.15 | Remaining:00:00.39 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Sample 17/64
Fra:1 Mem:95.07M (Peak 107.07M) | Time:00:08.46 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Sample 64/64
Fra:1 Mem:95.07M (Peak 107.07M) | Time:00:08.46 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Finished
Saved: '/workspace/autovfx/_cache/assets_rendering_multi_views/80f10af6cb604d7cbbd141050d093b2b/000.png'
 Time: 00:11.41 (Saving: 00:00.43)

Fra:1 Mem:11.90M (Peak 11.90M) | Time:00:04.89 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Synchronizing object | BASKET BALL_Material #0_0
Fra:1 Mem:12.19M (Peak 12.19M) | Time:00:04.90 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Initializing
Fra:1 Mem:12.18M (Peak 12.19M) | Time:00:04.90 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Updating Images | Loading Image_0
Fra:1 Mem:15.76M (Peak 24.19M) | Time:00:04.94 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Waiting for render to start
Fra:1 Mem:15.76M (Peak 24.19M) | Time:00:04.94 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Loading render kernels (may take a few minutes the first time)
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.36 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Scene
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.36 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Shaders
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.78 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Procedurals
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.78 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Background
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.78 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Camera
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.78 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Meshes Flags
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.78 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.78 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects | Copying Transformations to device
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.78 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects | Applying Static Transformations
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.78 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Particle Systems
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.78 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Particle Systems | Copying Particles to device
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:06.78 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Meshes
Fra:1 Mem:15.82M (Peak 34.87M) | Time:00:06.79 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Mesh | Computing attributes
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:06.79 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Mesh | Copying Attributes to device
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:06.79 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Building
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:06.79 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Building BVH
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:06.79 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Packing BVH triangles and strands
Fra:1 Mem:16.18M (Peak 34.87M) | Time:00:06.79 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Packing BVH nodes
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:06.79 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Copying BVH to device
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:06.79 | Mem:4.24M, Peak:4.24M | Scene, ViewLayer | Updating Mesh | Computing normals
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.79 | Mem:4.24M, Peak:4.24M | Scene, ViewLayer | Updating Mesh | Copying Mesh to device
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.79 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Objects Flags
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.79 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Primitive Offsets
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.79 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Images
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.79 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Camera Volume
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.79 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lookup Tables
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.79 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.79 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights | Computing distribution
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.79 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights | Computing tree
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.79 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Integrator
Fra:1 Mem:17.34M (Peak 34.87M) | Time:00:06.82 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Film
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:06.82 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Lookup Tables
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:06.82 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Baking
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:06.82 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Device | Writing constant memory
Fra:1 Mem:48.86M (Peak 48.86M) | Time:00:07.04 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Sample 0/64
Fra:1 Mem:68.05M (Peak 68.05M) | Time:00:07.04 | Remaining:00:00.51 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Sample 1/64
Fra:1 Mem:68.06M (Peak 87.05M) | Time:00:07.16 | Remaining:00:00.35 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Sample 17/64
Fra:1 Mem:68.07M (Peak 90.18M) | Time:00:07.36 | Remaining:00:00.02 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Sample 59/64
Fra:1 Mem:95.07M (Peak 107.07M) | Time:00:08.24 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Sample 64/64
Fra:1 Mem:95.07M (Peak 107.07M) | Time:00:08.24 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Finished
Saved: '/workspace/autovfx/_cache/assets_rendering_multi_views/80f10af6cb604d7cbbd141050d093b2b/001.png'
 Time: 00:12.60 (Saving: 00:00.08)

Fra:1 Mem:11.90M (Peak 11.90M) | Time:00:03.75 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Synchronizing object | BASKET BALL_Material #0_0
Fra:1 Mem:12.19M (Peak 12.19M) | Time:00:03.75 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Initializing
Fra:1 Mem:12.18M (Peak 12.19M) | Time:00:03.75 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Updating Images | Loading Image_0
Fra:1 Mem:15.76M (Peak 24.19M) | Time:00:04.08 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Waiting for render to start
Fra:1 Mem:15.76M (Peak 24.19M) | Time:00:04.08 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Loading render kernels (may take a few minutes the first time)
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.44 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Scene
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.44 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Shaders
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.44 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Procedurals
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.44 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Background
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.44 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Camera
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.44 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Meshes Flags
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.44 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.44 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects | Copying Transformations to device
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.45 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects | Applying Static Transformations
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.45 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Particle Systems
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.45 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Particle Systems | Copying Particles to device
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.70 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Meshes
Fra:1 Mem:15.82M (Peak 34.87M) | Time:00:05.70 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Mesh | Computing attributes
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:05.96 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Mesh | Copying Attributes to device
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:06.00 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Building
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:06.00 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Building BVH
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:06.00 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Packing BVH triangles and strands
Fra:1 Mem:16.18M (Peak 34.87M) | Time:00:06.00 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Packing BVH nodes
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:06.00 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Copying BVH to device
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:06.02 | Mem:4.24M, Peak:4.24M | Scene, ViewLayer | Updating Mesh | Computing normals
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.02 | Mem:4.24M, Peak:4.24M | Scene, ViewLayer | Updating Mesh | Copying Mesh to device
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.02 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Objects Flags
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.02 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Primitive Offsets
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.02 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Images
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.02 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Camera Volume
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.02 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lookup Tables
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.02 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.02 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights | Computing distribution
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.02 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights | Computing tree
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:06.03 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Integrator
Fra:1 Mem:17.34M (Peak 34.87M) | Time:00:06.04 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Film
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:06.04 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Lookup Tables
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:06.04 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Baking
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:06.04 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Device | Writing constant memory
Fra:1 Mem:48.86M (Peak 48.86M) | Time:00:06.65 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Sample 0/64
Fra:1 Mem:68.05M (Peak 68.05M) | Time:00:06.67 | Remaining:00:01.10 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Sample 1/64
Fra:1 Mem:68.06M (Peak 88.24M) | Time:00:07.21 | Remaining:00:03.42 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Sample 9/64
Fra:1 Mem:95.07M (Peak 107.07M) | Time:00:08.10 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Sample 64/64
Fra:1 Mem:95.07M (Peak 107.07M) | Time:00:08.10 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Finished
Saved: '/workspace/autovfx/_cache/assets_rendering_multi_views/80f10af6cb604d7cbbd141050d093b2b/002.png'
 Time: 00:12.87 (Saving: 00:00.04)

Fra:1 Mem:11.90M (Peak 11.90M) | Time:00:04.04 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Synchronizing object | BASKET BALL_Material #0_0
Fra:1 Mem:12.19M (Peak 12.19M) | Time:00:04.05 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Initializing
Fra:1 Mem:12.18M (Peak 12.19M) | Time:00:04.05 | Mem:0.00M, Peak:0.00M | Scene, ViewLayer | Updating Images | Loading Image_0
Fra:1 Mem:15.76M (Peak 24.19M) | Time:00:04.12 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Waiting for render to start
Fra:1 Mem:15.76M (Peak 24.19M) | Time:00:04.12 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Loading render kernels (may take a few minutes the first time)
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.32 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Scene
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.32 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Shaders
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Procedurals
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Background
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Camera
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Meshes Flags
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects | Copying Transformations to device
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Objects | Applying Static Transformations
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Particle Systems
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Particle Systems | Copying Particles to device
Fra:1 Mem:15.76M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Meshes
Fra:1 Mem:15.82M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Mesh | Computing attributes
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:05.60 | Mem:4.00M, Peak:4.00M | Scene, ViewLayer | Updating Mesh | Copying Attributes to device
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:05.60 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Building
Fra:1 Mem:15.94M (Peak 34.87M) | Time:00:05.60 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Building BVH
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:05.60 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Packing BVH triangles and strands
Fra:1 Mem:16.18M (Peak 34.87M) | Time:00:05.60 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Packing BVH nodes
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:05.60 | Mem:4.13M, Peak:4.13M | Scene, ViewLayer | Updating Scene BVH | Copying BVH to device
Fra:1 Mem:16.17M (Peak 34.87M) | Time:00:05.73 | Mem:4.24M, Peak:4.24M | Scene, ViewLayer | Updating Mesh | Computing normals
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.73 | Mem:4.24M, Peak:4.24M | Scene, ViewLayer | Updating Mesh | Copying Mesh to device
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.73 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Objects Flags
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.73 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Primitive Offsets
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.73 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Images
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.73 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Camera Volume
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.73 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lookup Tables
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.73 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.73 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights | Computing distribution
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.73 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Lights | Computing tree
Fra:1 Mem:16.34M (Peak 34.87M) | Time:00:05.73 | Mem:4.41M, Peak:4.41M | Scene, ViewLayer | Updating Integrator
Fra:1 Mem:17.34M (Peak 34.87M) | Time:00:05.73 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Film
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:05.74 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Lookup Tables
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:05.74 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Baking
Fra:1 Mem:17.35M (Peak 34.87M) | Time:00:05.74 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Updating Device | Writing constant memory
Fra:1 Mem:48.86M (Peak 48.86M) | Time:00:06.99 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Sample 0/64
Fra:1 Mem:68.05M (Peak 68.05M) | Time:00:07.02 | Remaining:00:01.44 | Mem:5.41M, Peak:5.41M | Scene, ViewLayer | Sample 1/64
Fra:1 Mem:68.06M (Peak 87.05M) | Time:00:07.08 | Remaining:00:00.52 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Sample 9/64
Fra:1 Mem:95.07M (Peak 107.07M) | Time:00:08.05 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Sample 64/64
Fra:1 Mem:95.07M (Peak 107.07M) | Time:00:08.05 | Mem:5.41M, Peak:24.41M | Scene, ViewLayer | Finished
Saved: '/workspace/autovfx/_cache/assets_rendering_multi_views/80f10af6cb604d7cbbd141050d093b2b/003.png'
 Time: 00:12.33 (Saving: 00:00.06)

Blender quit
GPT model used: gpt-4o-2024-05-13
Estimated scale of basketball is 0.75 meters.
Sampling point above object: table dgdx4h3japjbo9dt