As stated in the associated link, I'll be willing to add this back in when the eventing from Wreck is more predictable. In the current implementation, there are way too many variables to allow it to work properly 100% of the time.
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As stated in the associated link, I'll be willing to add this back in when the eventing from
Wreck
is more predictable. In the current implementation, there are way too many variables to allow it to work properly 100% of the time.