Closed subGm closed 3 years ago
I used this workaround:
The Normal and Elevation properties defines the construction plane of the Dimension entity. The Normal defines the local plane and the Elevation the distance along the local Z axis. The Vector2 parameters are coordinates in the local plane.
You can use the TransformBy method since it changes the local plane of the dimension, but it is a lot more costly, it not only applies rotations but scales and translations too.
Thanks for your support.
Hello, I would like to add linear dimensions to some graphic objects placed in a plane different from XY (in this case parallel to XY with a Z offset). I would like to add linear dimensions to these objects, but the LinearDimension constructors only take Vector2 as paramters. Is there a way to solve this issue? Thanks