happy-turtle / oit-unity

Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Apache License 2.0
181 stars 25 forks source link

Thanks for this #1

Closed GFWisshit closed 2 years ago

GFWisshit commented 5 years ago

Your work inspired me. Thank you. I upload my oit-implement ,have little improvement, more simpler code,and (maybe) no odd bugs.

happy-turtle commented 5 years ago

Your work inspired me. Thank you. I upload my oit-implement ,have little improvement, more simpler code,and (maybe) no odd bugs.

Hi, thanks a lot, I am happy that repository helped someone. I looked at your code, it is a lot cleaner, very well done! It's way easier than my implementation and still works better. I am surprised you are still working with floats in the list, I thought that would be a performance killer. But your scene runs really smooth even on my onboard-graphics.