happy-turtle / oit-unity

Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Apache License 2.0
181 stars 25 forks source link

Off-Axis Camera View Issue #2

Closed mlathrop-bell closed 2 years ago

mlathrop-bell commented 2 years ago

First, thanks for creating this! I downloaded the sample code but I encountered an issue as I started moving the camera around. See this GIF attached. Any ideas what might be causing this? unity-issue

happy-turtle commented 2 years ago

Hi, are you referring to the blocky artifacts in the cubes? Those can happen if the buffer size is too small. Did you try to increase the parameter listSizeMultiplier? Increasing this parameter will increase the buffer size. I could add a short description for this in the readme.

happy-turtle commented 2 years ago

commit 2f7e5d4 might help as well