Closed happy-turtle closed 5 months ago
I can reproduce the missing render output in a Windows build. A quick debugging didn't reveal any missing shader assets though. So this needs a bit more investigation as to why it's not rendering.
I had a more in-depth debugging session:
Order Independent Transparency
is present. But it seems to be missing its shader code. The material or shader asset might be stripped in the build process.Very hard to find, but in the end they just changed the render tag from UniversalRenderPipeline
to UniversalPipeline
. Released with v5.0.1.
Discussed in https://github.com/happy-turtle/oit-unity/discussions/27