Previously only start_x and start_y were returned not it also return x,y end positions, the selected workers and the building_id of the wall (so that palisades can be discerned from stone walls). Did not rename x/y to start_x/y to preserve some backwards compatibility.
Action.WALL:
Previously only start_x and start_y were returned not it also return x,y end positions, the selected workers and the building_id of the wall (so that palisades can be discerned from stone walls). Did not rename x/y to start_x/y to preserve some backwards compatibility.
FYI the format described in aoc-mgx-format (https://github.com/stefan-kolb/aoc-mgx-format/blob/master/spec/body/actions/69-wall.md) seems to be incorrect in DE. The format which worked for me was:
int8 :selection_count int8 :player_number int8: zero1
int16 :start_x_coord int16 :start_y_coord int16 :end_x_coord int16 :end_y_coord
int16 :building_id int16 :zero2 int32 :const array :selected_ids, type => :int32, initial_length => :selection_count
- Action.MOVE
now includes the ids of units to to which the command is being issues (previously only click position was returned).