happylun / SketchModeling

Source code for the Sketch Modeling project: reconstruct a 3D shape from line drawing sketches.
https://people.cs.umass.edu/~zlun/papers/SketchModeling/
GNU General Public License v3.0
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Could you release the methods which you used to render ground truth normal maps and depth ? #8

Open serenios opened 5 years ago

serenios commented 5 years ago

Hi, I'm recently reading your papers. Very great job. I'm curious about the way you get your ground truth images in your training dataset. Could you release the methods which you used to render ground truth normal maps and depth ? As well as, the way your fuse these 2 kinds of images. Thanks a lot!

happylun commented 4 years ago

Hi, I simply use OpenGL to generate the depth and normal map (using shader).