Closed SChinchi closed 11 months ago
Honestly this sound like a non issue if you have noclip enabled, no?
That's a fair point, I forgot about that. The issue with the floating interactables is mainly that they look a bit off, but I'll admit that isn't a big issue either.
spawn_interactable
Issues:
SpawnCard.DoSpawn
, so theDirectorSpawnRequest
is ignored, includingpreventOverhead
.Solution:
CharacterBody.footPosition
instead.DirectorCore
withPlacementRule.Direct
.PlacementRule.NearestNode
is another approach, but if the player is far away from any nodes, e.g., Scorched Acres on the secret area, the spawn will be too far away. We could have a fallback with a direct spawn in that case, but that's basically the suggested solution with more steps. NearestNode also gives less agency where the interactable will be spawned.spawn_ai
Issues:
Solution:
Addendum
We can make all commands work from a DS if we add an extra target argument which defaults to the command sender.