Describe your new command
list_projectiles would list the master names an indices of the loaded projectiles.
Use cases
This would be useful for mod developers to create different weapons. Another use case is a bit more specific but the "randomizer" mod has a "Randomize projectiles" option that has a large chance of breaking the game based on the projectiles it can load. Think Nailgun firing Arrow Rains and thus overloading graphic memory with millions of arrows. Being able to know the master names of the projectiles would allow a user to blacklist them from the randomizer.
Describe your new command list_projectiles would list the master names an indices of the loaded projectiles.
Use cases This would be useful for mod developers to create different weapons. Another use case is a bit more specific but the "randomizer" mod has a "Randomize projectiles" option that has a large chance of breaking the game based on the projectiles it can load. Think Nailgun firing Arrow Rains and thus overloading graphic memory with millions of arrows. Being able to know the master names of the projectiles would allow a user to blacklist them from the randomizer.