next_wave (similar to next_stage for a classic run)
set_run_waves_cleared {wave} (similar to set_run_stages_cleared)
force_wave [wave_prefab] (similar to force_family)
They add control to fast-track progression to certain wave numbers, e.g., transition waves, and force certain wave augments.
For force_wave I opted to list all wave prefabs internally when no input is provided instead of making a list_waves command, since its use would have been specific to just this case.
Add the following commands for simulacrum
next_wave
(similar tonext_stage
for a classic run)set_run_waves_cleared {wave}
(similar toset_run_stages_cleared
)force_wave [wave_prefab]
(similar toforce_family
)They add control to fast-track progression to certain wave numbers, e.g., transition waves, and force certain wave augments.
For
force_wave
I opted to list all wave prefabs internally when no input is provided instead of making alist_waves
command, since its use would have been specific to just this case.