Pinging a character only stores its master and for masterless bodies there is no way to retrieve the body reference back. Therefore pinging should store both the master and the body references so it can fallback to the latter for masterless bodies.
I also refactored Buffs.cs in the same manner that Items.cs was recently and fixed the same arg check bug.
Pinging a character only stores its master and for masterless bodies there is no way to retrieve the body reference back. Therefore pinging should store both the master and the body references so it can fallback to the latter for masterless bodies.
I also refactored Buffs.cs in the same manner that Items.cs was recently and fixed the same arg check bug.