run_set_waves_cleared: I always get mixed up with "set_run" and "run_set" and impressively I managed to introduce the command with the wrong one compared to its stages counterpart. I usually home in on them by typing "cleared" and with the autocomplete they are next to each other and the difference sticks out like a sore thumb. This is my atonement.
create_pickup direction: the body's game object direction does not correspond to where the player is looking at and may even throw the item off a cliff. Giving control of the spawning direction also allows one to spawn lunar coins on pressure plates more easily. Slightly adjusted the forward magnitude so that the objects don't go too far when aiming at 45 degrees.
spawn_as: fixes #163
next_boss: if you set 6 Beetle Queens, for example, and the pre-teleporter directors give the boss one more credits as they are deactivated, the "too cheap" check will be triggered and the spawn eventually rerolled.
Self-descriptive changes, but some comments:
run_set_waves_cleared
: I always get mixed up with "set_run" and "run_set" and impressively I managed to introduce the command with the wrong one compared to its stages counterpart. I usually home in on them by typing "cleared" and with the autocomplete they are next to each other and the difference sticks out like a sore thumb. This is my atonement.create_pickup
direction: the body's game object direction does not correspond to where the player is looking at and may even throw the item off a cliff. Giving control of the spawning direction also allows one to spawn lunar coins on pressure plates more easily. Slightly adjusted the forward magnitude so that the objects don't go too far when aiming at 45 degrees.spawn_as
: fixes #163next_boss
: if you set 6 Beetle Queens, for example, and the pre-teleporter directors give the boss one more credits as they are deactivated, the "too cheap" check will be triggered and the spawn eventually rerolled.