haroldo-ok / BlocklyVN8bit

This is a mashup between BlocklyVN32X and 8Bit-Unity. It allows you to make Visual Novels for classic 8bit computers and consoles, using a visual scripting language.
Apache License 2.0
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Apparent memory leakage when updating background image over and over #33

Open haroldo-ok opened 1 year ago

haroldo-ok commented 1 year ago

Hello;

hi i tried picture reordering, it always happens around 18th picture (the text changes but the pictures stay stuck!) Ive included example hit 1, then 1 then keep hitting 1 :)

Thanks for the clarification; I shall take a look at the issue later on.

I tried to see if its the same in other platforms but I only could get atari opening (probably since I dont have the other emulators set up right yet) but I got a weird screen :

Weird; maybe it failed to load the program?

yes please keep me posted i did another section by chosing https://github.com/haroldo-ok/BlocklyVN8bit/issues/2 and it does the same thing with the other set of pics (around 18!)

Originally posted by @haroldo-ok in https://github.com/haroldo-ok/BlocklyVN8bit/issues/28#issuecomment-1246534207 Originally posted by @zartan9 in https://github.com/haroldo-ok/BlocklyVN8bit/issues/28#issuecomment-1247461144

zartan9 commented 1 year ago

howdy! also is there a way to replace/change the font? I found a font awesome folder, is that the correct spot? thanks.

haroldo-ok commented 1 year ago

Hello, at the moment, it only uses the default font, but the possibility of choosing the font could be implemented in the future. The font awesome folder is just a special font that is used by the editor interface to represent icons; it's not used by the game engine.

zartan9 commented 1 year ago

got it! Itried having after 15 images it go to another label, but still got the "memory leakage" issue. One workaround would be divide the game into many parts /d64 but with 15 images each. this would work but my idea has TONS of images soooo ill see if it can be fixed (un less there is way to load each one seperately "goto d64 ":) thanks again

haroldo-ok commented 1 year ago

They are already loaded separately, but it seems they aren't being unloaded afterwards.

zartan9 commented 1 year ago

Ahh ok it's bit too technical for me to understand I'll just wait till it's resolved. Thank you.

haroldo-ok commented 1 year ago

Tried to fix this one, but couldn't figure out what's wrong, yet. Did find (and fix) another bug, #35 . Correction of #33 is still pending.