Open zartan9 opened 1 year ago
Hello!
ok great! Im also almost done with the sega engine game cant wait to show you these (i can always update once/if it gets gif/vid support for sega)! hope you like them.
Good luck! I can't wait!
hi just testing exportin to platforms. Atari Im not sure what to press next, and how can I set up lynx ?
also apple The system cannot find the path specified. apple2gen.exe or something . Oric shows a picture but when i press 1 or any key nothing happens. Lastly the c64 works, which is my main platform :) on one of the games it says : Compilation failed!
Error: Failed to copy file. any ideas what that is? t
thanks.
In theory, it should just work; I would need the full log, in order to see what went wrong.
ok bit by bit.. this is for apple 64k the first log is from a game that outputs to c64.. the second log still for apple 64k is from a game that errors outputing to c64 (hoping to find/fix the error(s)) i can wait to send the other platform logs if you want these 1 at a time... :)
Building and starting emulator...
Length of indata: 32067 bytes.
Instrumenting file, done.
pass 1: optimizing ..
size 99611.0 bits ~12452 bytes pass 2: optimizing ..
size 99408.0 bits ~12426 bytes pass 3: optimizing ..
size 99367.0 bits ~12421 bytes pass 4: optimizing .. Calculating encoding, done.
Enc: 1111222134138A5D,2122,2132222244556679,433556677899ADCE Length of crunched data: 12450 bytes. Crunched data reduced 19617 bytes (61.18%) Literal sequences are used, length 1 sequences are used, length 123 mirrors are not used, max length used is 8190 and the safety offset is 2. Target is self-decrunching Apple ][+ executable, jmp address $0803. Writing "build/apple/loader" as AppleSingle, saving from $0803 to $39C0. Memory layout: |Start |End | Crunched data | $0801| $38A2| Decrunched data | $0803| $8546| Decrunch table | $0334| $03D0| Decruncher | $00FD| $01BB| and $EF,$EB,$EC,$ED,$EE Decrunch effect writes to $07F7. Decruncher: |Enter |During|Exit | IRQ enabled | 1| 1| 1| DONE! --------------- APPLE DISK BUILDER --------------- The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. 1 file(s) copied. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. The system cannot find the path specified. 'Applewin.exe' is not recognized as an internal or external command, operable program or batch file. DONE Press any key to continue . . .
Building and starting emulator...
Length of indata: 32067 bytes.
Instrumenting file, done.
pass 1: optimizing ..
size 99611.0 bits ~12452 bytes pass 2: optimizing ..
size 99408.0 bits ~12426 bytes pass 3: optimizing ..
size 99367.0 bits ~12421 bytes pass 4: optimizing .. Calculating encoding, done.
Starting compilation... The file was saved: src/generated_script.c The file was saved: secretpart2.builder Compilation failed! Error: Failed to copy file. Failed to run emulator!
secretpart2 - Copy.zip hi still cant figure out just says failed. maybe you can find something? thanks
Hello; it will still take a few days before I have access to my computer, again; does the problem only happen in the Apple II?
ahh no rush. it happens on c64 and other platforms... not sure why the other games im workin on seem to work (at least on c64)... thanks.
Okay, found the cause: two of the images were actually jpg
images, instead of png
Corrected project: issue43.zip
I also opened issues #50, #49, #48, #47, #46, #45 and #44 with the problems found while testing.
thanks great all 3 parts work for c64 now! not so much for other platforms but thats ok im focused on commodore for this game! Ill send the choice4genesis game Im workn on and when the vcs editor gets more features id like to use that too! retro gaming hooray!!! wuold be cool if ai/chatgpt could be trained to make a c64 game/engine! thanks.
Thanks for your interest! ;)
hi im finally finishing my game! i figured the error below is caused by adding " " into say text! I see the window text can be moved, can the option text also be moved down below? Also can background sound be added to a game? thanks 64\VIC2.c(41): Warning: Integer constant is long unity\C64\VIC2.c(42): Warning: Integer constant is long unity\C64\VIC2.c(43): Warning: Integer constant is long unity\C64\VIC2.c(58): Warning: Integer constant is long unity\C64\VIC2.c(59): Warning: Integer constant is long unity\C64\VIC2.c(60): Warning: Integer constant is long projects/secret/src/vn_engine.c(72): Warning: Control reaches end of non-void function projects/secret/src/vn_engine.c(72): Warning: Variable 'selected' is defined but never used projects/secret/src/vn_engine.c(146): Warning: Variable 'charW' is defined but never used projects/secret/src/vn_engine.c(146): Warning: Variable 'spaceW' is defined but never used projects/secret/src/vn_engine.c(231): Warning: Variable 'i' is defined but never used projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_option_1' is defined but never used projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_choice_2' is defined but never used projects/secret/src/vn_engine.c(231): Warning: Variable 'mn_choice_3' is defined but never used projects/secret/src/generated_script.c(46): Warning: Pointer assignment to 'char ' from 'const char ' discards qualifiers projects/secret/src/generated_script.c(78): Warning: Pointer assignment to 'char ' from 'const char ' discards qualifiers projects/secret/src/generated_script.c(91): Warning: Pointer assignment to 'char ' from 'const char ' discards qualifiers projects/secret/src/generated_script.c(126): Warning: Pointer assignment to 'char ' from 'const char ' discards qualifiers projects/secret/src/generated_script.c(128): Warning: Pointer assignment to 'char ' from 'const char ' discards qualifiers projects/secret/src/generated_script.c(130): Warning: Pointer assignment to 'char ' from 'const char ' discards qualifiers projects/secret/src/generated_script.c(134): Warning: Pointer assignment to 'char ' from 'const char ' discards qualifiers projects/secret/src/generated_script.c(164): Warning: Pointer assignment to 'char ' from 'const char ' discards qualifiers projects/secret/src/generated_script.c(165): Error: ')' expected projects/secret/src/generated_script.c(165): Error: ';' expected projects/secret/src/generated_script.c(165): Error: Undefined symbol: 'Guard'