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RgbQuant-SMS.js
RgbQuant.js adapted for quantizing images for the Sega Master System hardware
https://haroldo-ok.github.io/RgbQuant-SMS.js/RgbQuant-SMS.js/demo/index.html
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Optimized to run faster and use much less memory if using single palette
#18
haroldo-ok
closed
1 year ago
0
Update the main site with the new version.
#17
haroldo-ok
opened
1 year ago
0
Configure to run as a `npm` command named `rgbquant-sms`.
#16
haroldo-ok
closed
1 year ago
0
Memory usage improvement
#15
haroldo-ok
closed
1 year ago
0
Improve memory consumption
#14
haroldo-ok
closed
1 year ago
0
Improve speed
#13
haroldo-ok
opened
1 year ago
2
Reduce memory consumption
#12
haroldo-ok
closed
1 year ago
1
Publish the tool/library as a `npm` package
#11
haroldo-ok
closed
1 year ago
1
Make the tool run more easily as a command line script
#10
haroldo-ok
closed
1 year ago
0
Implement command line interface
#9
haroldo-ok
closed
1 year ago
0
Ordered dither 2x1
#8
haroldo-ok
closed
1 year ago
0
Multi-palette quantization doesn't work correctly when using dithering.
#7
haroldo-ok
opened
9 years ago
0
Allow exporting the quantized image in an indexed format
#6
haroldo-ok
opened
9 years ago
0
Allow the user to define part of the palette
#5
haroldo-ok
opened
9 years ago
0
Allow to use more than one palette
#4
haroldo-ok
closed
9 years ago
0
Extend to support Game Gear and Sega Genesis palettes.
#3
haroldo-ok
opened
9 years ago
0
Support ordered dithering
#2
haroldo-ok
closed
9 years ago
2
implement predefined palette as option
#1
leeoniya
closed
9 years ago
8