Closed harrand closed 6 years ago
In noshadows.fragment.glsl, specular_directional returns a very strange value (i think negative) when specular_component of the light is zero. This causes the scene to be completely black.
Solved in commit 048f791e5a36802d7d15a149d0951bc9f438355c
In noshadows.fragment.glsl, specular_directional returns a very strange value (i think negative) when specular_component of the light is zero. This causes the scene to be completely black.