GUI Panel dimensions can be set in constructor but cannot be resized dynamically after construction. Solutions would either be to edit the mesh and re-upload (maybe with stream draw) to VRAM which is slow, or find a way to apply uniforms to the shader without knowing the program-handle which would be nice and fast but also hard as nails to achieve elegantly
GUI Panel dimensions can be set in constructor but cannot be resized dynamically after construction. Solutions would either be to edit the mesh and re-upload (maybe with stream draw) to VRAM which is slow, or find a way to apply uniforms to the shader without knowing the program-handle which would be nice and fast but also hard as nails to achieve elegantly