Describe the feature request
Add some floating-point formats to tz::gl::ImageFormat.
possible example(s):
RGBA64_SFloat (a four component, 64 bit signed floating point format)
Justification
This will enable HDR to be used. This is used everywhere
Additional context
tz::gl::ImageFormat does not contain any floating point formats. This means that image pixel values are always clamped, making HDR impossible. Having some HDR available allows games to do some nice tonemapping for much better lighting effects.
Describe the feature request Add some floating-point formats to tz::gl::ImageFormat.
possible example(s): RGBA64_SFloat (a four component, 64 bit signed floating point format)
Justification This will enable HDR to be used. This is used everywhere
Additional context tz::gl::ImageFormat does not contain any floating point formats. This means that image pixel values are always clamped, making HDR impossible. Having some HDR available allows games to do some nice tonemapping for much better lighting effects.