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harrisi
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Console
C++ display front-end using OpenGL for an experimental windowing system.
GNU General Public License v3.0
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Determine the best way to store glyph metrics.
#16
harrisi
opened
7 years ago
1
Figure out why rendered glyphs appear thin with black backgrounds.
#15
harrisi
opened
7 years ago
0
Allow selection of face and rendering mode.
#14
harrisi
opened
7 years ago
0
Multithreaded rendering if necessary.
#13
harrisi
opened
7 years ago
2
Prerendering of font cache.
#12
harrisi
opened
7 years ago
2
Find a better place to put (glyph.descender).
#11
harrisi
opened
7 years ago
0
Make sure all math involving font positioning is floating point.
#10
harrisi
opened
7 years ago
1
Should internal format of 1/64ths of a point be kept (for freetype glyph sizes)?
#9
harrisi
opened
7 years ago
0
Make these (SCREEN_{ROWS,COLS}) variables.
#8
harrisi
opened
7 years ago
0
Window size in pixels needs to be recovered from SDL_GL_GetDrawableSize as some OSes will hide high density display capability.
#7
harrisi
closed
7 years ago
4
Size window based on selected font size and a number of rows and columns.
#6
harrisi
opened
7 years ago
4
Centralize this (SCREEN_{ROWS,COLS}) declaration.
#5
harrisi
opened
7 years ago
0
Encapsulate window and/or window configuration in a class.
#4
harrisi
opened
7 years ago
2
Handle errors in a portable way.
#3
harrisi
opened
7 years ago
1
Search for better and more exclusive macros. Possibly configure CMake to avoid include location variance.
#2
harrisi
opened
7 years ago
4
Visual Studio 2017/MS VC++ does not allow stdafx.h to be in a conditional preprocessor block
#1
harrisi
closed
7 years ago
2
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