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* working now with damping...
Original comment by Anton.Br...@gmail.com
on 4 Feb 2013 at 12:12
Any info on this?
Original comment by Anton.Br...@gmail.com
on 28 Oct 2013 at 9:46
I wanted to get a Bullet release of of the door, and had to pick some issue to
fix (fixing all of them would be too much time). I'll plan to fix this for the
next release, it seems fairly trivial to apply and test.
thanks!
Original comment by erwin.coumans
on 28 Oct 2013 at 6:35
That's great. By the way, should it be "!= 0" or "> 0" like I wrote? Maybe it's
better to change it to "!= 0" for some crazy custom stuff like negative
damping? ;-)
Original comment by Anton.Br...@gmail.com
on 28 Oct 2013 at 7:37
If you add a !=0, you would trigger some warning when using -Wfloat-equal, see
this issue:
https://code.google.com/p/bullet/issues/detail?id=756&colspec=Modified%20ID%20Ty
pe%20Stars%20Status%20Owner%20Summary
so at least there should be a fuzzyZero check ;-)
Original comment by erwin.coumans
on 28 Oct 2013 at 7:42
Hmm, and it emits this warning even for comparisons with zero constant value? I
always thought that exact comparisons with zero are OK because zero will be
always zero no matter how you cast it. I'm reading this discussion
http://stackoverflow.com/questions/3915138/comparing-floating-point-0#comment417
4486_3915200 and it seems that there will be problems only when comparing to
NaN/infinite values. But maybe compiler is too paranoid, so yes, either do
"epsilon" compare or just "> 0".
Original comment by Anton.Br...@gmail.com
on 28 Oct 2013 at 8:00
moved to https://github.com/bulletphysics/bullet3/issues/80
Original comment by erwin.coumans
on 30 Mar 2014 at 5:44
Original issue reported on code.google.com by
Anton.Br...@gmail.com
on 4 Feb 2013 at 12:10Attachments: