harrison-lucas / bullet

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[Patch] Fix avoiding collision response between two static objects #711

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Revision 2591 introduced a problem where the collision response between two 
static/kinematic objects isn't properly avoided anymore.
http://code.google.com/p/bullet/source/detail?r=2591

Now checking for m_originalBody of a SolverBody is not enough to determine if 
it's active or not.
This is especially noticable on collisions between the character controller and 
kinematic objects.

Attached is a patch against r2640 to fix the issue.

Original issue reported on code.google.com by sergej.r...@googlemail.com on 28 Apr 2013 at 9:38

Attachments:

GoogleCodeExporter commented 9 years ago
Good point, I'll commit it right away.

Thanks for your help!

Original comment by erwin.coumans on 8 May 2013 at 9:07

GoogleCodeExporter commented 9 years ago
This issue was closed by revision r2641.

Original comment by erwin.coumans on 8 May 2013 at 9:07