Closed ben9583 closed 3 years ago
Scaling isn't correctly implemented in LocalGame, so the UI looks weird from resolutions other than the typical 16:9. We need to introduce the scaling used in MainMenuContainer into LocalGameScreen to be compatible with more devices.
One of the principal reasons for this seems to be that font size doesn't scale, leading to text being cut off by the edges of the container it's in.
Solved with 965ce3a
Scaling isn't correctly implemented in LocalGame, so the UI looks weird from resolutions other than the typical 16:9. We need to introduce the scaling used in MainMenuContainer into LocalGameScreen to be compatible with more devices.