If you put a console.log inside the success callback (options.success), you'll notice that you're rebinding the callback on every keyup event. Which means on the first autocomplete, your callback is called once, second time twice, then three times, etc.
Besides being possibly a performance issue, what happens due to this is some fairly strange behavior such as if you delete an autocompleted term, sometimes the word you typed magically retypes itself, or other such bugs (believe to be related, but not 100% sure)
In either case, the success callback should only be bound a single time, when the box is initialized. The only reason you can't do that is because it currently relies on the value of the box in order to put it back after clearing it. The box seems to be cleared by select.trigger("liszt:update") - not sure why that clears the box, or why we can't just leave the search term in the box if nothing is autcompleted.
Will hopefully have a patch or at least something to look at soon..but I wanted to put this up here for discussion to see if anyone has dealt with this at all. Thanks!
If you put a console.log inside the success callback (options.success), you'll notice that you're rebinding the callback on every keyup event. Which means on the first autocomplete, your callback is called once, second time twice, then three times, etc.
Besides being possibly a performance issue, what happens due to this is some fairly strange behavior such as if you delete an autocompleted term, sometimes the word you typed magically retypes itself, or other such bugs (believe to be related, but not 100% sure)
In either case, the success callback should only be bound a single time, when the box is initialized. The only reason you can't do that is because it currently relies on the value of the box in order to put it back after clearing it. The box seems to be cleared by select.trigger("liszt:update") - not sure why that clears the box, or why we can't just leave the search term in the box if nothing is autcompleted.
Will hopefully have a patch or at least something to look at soon..but I wanted to put this up here for discussion to see if anyone has dealt with this at all. Thanks!