Closed ghost closed 8 years ago
Make sure to use Google Chrome
And nice idea
Well, that is indeed an issue that I have no idea how to fix. But a method to prevent this behavior is to only modify two sliders for each limb. Leaving one at zero usually works.
I know that this isn't great, but I couldn't find a solution. If you know someone who can fix this, please contact them somehow.
I might add the dying thing, sounds good.
how about trying to have the arms rotate in reverse of what they normally do. same positioning, different display (it may work)
During a tedious process I already tried negating all rotation values. But that is not the problem. I think there is something wrong with the way THREE.js handles rotations versus the way Minecraft handles it. Feel free to fork this project and create a working solution, or something that comes close to Minecraft way to handle that.
Just asking, what were the rotation values?
Yeah, I finally made it work :tada: 5c466e71d2a3faecea777e0f25ef58f7ff5770f4
When i have the posture set to this: It appears in minecraft as this:
(Ps. I came up with a new idea: Leather armor dying GUI (RGB Codes and stuff))