Exposed the "#define ImDrawIdx unsigned int" from the imconfig.h for external configuration.
It is needed when you want to draw "more" vertices in an object (as i need with the implot-extension) without resorting to (inefficient) hacks with offsets etc. for the expense of a bit of memory-bloat in the indexes.
Similar tradeoffs to the WCHAR32-flag already present of using 32 instead of 16 bits.
Exposed the "#define ImDrawIdx unsigned int" from the imconfig.h for external configuration.
It is needed when you want to draw "more" vertices in an object (as i need with the implot-extension) without resorting to (inefficient) hacks with offsets etc. for the expense of a bit of memory-bloat in the indexes.
Similar tradeoffs to the WCHAR32-flag already present of using 32 instead of 16 bits.