haskell-opengl / OpenGL

Haskell bindings to OpenGL
http://www.haskell.org/haskellwiki/OpenGL
BSD 3-Clause "New" or "Revised" License
147 stars 26 forks source link

backport vertexAttribPointer fix to 2.2.3.1 #29

Closed mzero closed 11 years ago

mzero commented 11 years ago

The version of OpenGL included in the Haskell Platform (OpenGL 2.2.3.1) has a known "vertexAttribPointer undefined" bug:

http://www.haskell.org/pipermail/hopengl/2009-July/000873.html

It is apparently easy to fix (remove the "undefined" line as per the previous post).

This is a major "show stopper" bug because it makes it impossible to use OpenGL shaders with the Haskell Platform => can't demonstrate how useful and practical the Haskell Platform is for creating modern looking games.

(OpenGL 2.3.0 has fixed the issue - post here:)

http://www.digipedia.pl/usenet/thread/14388/1387/

svenpanne commented 11 years ago

The current Haskell platform contains the fix, closing...