Closed ekmett closed 10 years ago
There is a lovely pipeline in OpenGL for working with 2d textures, etc. but the moment I need S3TC i need to go out to the raw bindings and throw away all the code I wrote using this package. =(
It appears these can be done through the separate compressed textures API.
There is a lovely pipeline in OpenGL for working with 2d textures, etc. but the moment I need S3TC i need to go out to the raw bindings and throw away all the code I wrote using this package. =(