Address issue #52: Add functions and two limit constants (GettableStateVars) vital for
(shader-based) tessellation. To better resemble the newest OpenGL specs,
make PrimitiveMode a public module and move its marshaling functionality
to a new internal module PrimitiveModeInternal.
I'm not quite sure about the placement of maxPatchVertices and maxTessellationLevel.
Address issue #52: Add functions and two limit constants (
GettableStateVars
) vital for (shader-based) tessellation. To better resemble the newest OpenGL specs, makePrimitiveMode
a public module and move its marshaling functionality to a new internal modulePrimitiveModeInternal
.I'm not quite sure about the placement of
maxPatchVertices
andmaxTessellationLevel
.