The current bindings have 'nice' ways to create and bind texture buffers, but no way that I can see to actually link one with a buffer object, i.e. glTexBuffer or glTexBufferRange. As nearly as I can tell, this should be straightforward, perhaps as simple as
The current bindings have 'nice' ways to create and bind texture buffers, but no way that I can see to actually link one with a buffer object, i.e.
glTexBuffer
orglTexBufferRange
. As nearly as I can tell, this should be straightforward, perhaps as simple asmodulo available exports.