While loading SPIR-V shaders is possible, the resulting program fails to link due to said shaders not being specialized, which cannot be done with the current API. OpenGLRaw does expose glSpecializeShader, but that requires messing with shader indices and all.
While loading SPIR-V shaders is possible, the resulting program fails to link due to said shaders not being specialized, which cannot be done with the current API. OpenGLRaw does expose
glSpecializeShader
, but that requires messing with shader indices and all.