If this is a bug or issue report, please follow the template below:
Actual Behavior:
What is the issue? Currently, ranged attacks only have the ability to generate additional damage, but for some creatures like Drow, they can add poison effects, like save or fall asleep.
What is the expected behavior? Would like to add "save vs effect" on melee and ranged weapons, then a sub-menu for sleep, slowed, paralyzed, blinded, etc... Common spell conditions that could be added as effects to weapons either coated in a poison, or imbued with magical effects
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If this is a bug or issue report, please follow the template below:
Actual Behavior:
What is the issue? Currently, ranged attacks only have the ability to generate additional damage, but for some creatures like Drow, they can add poison effects, like save or fall asleep.
What is the expected behavior? Would like to add "save vs effect" on melee and ranged weapons, then a sub-menu for sleep, slowed, paralyzed, blinded, etc... Common spell conditions that could be added as effects to weapons either coated in a poison, or imbued with magical effects
Additional Information:
Browser Type: *
Browser Version: *
OS: *