There is a bug that results in control jittering. This is caused by the physics updating for the Ego vehicle being done inside of FixedUpdate, which does not have a guaranteed ordering in relation to the execution of tasks. Thus a task could execute and command an actuator, however the update wouldn't happen until the next frame after the sensors were activated.
There is a bug that results in control jittering. This is caused by the physics updating for the Ego vehicle being done inside of FixedUpdate, which does not have a guaranteed ordering in relation to the execution of tasks. Thus a task could execute and command an actuator, however the update wouldn't happen until the next frame after the sensors were activated.